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抽象工厂设计模式

程序员文章站 2022-03-09 20:35:56
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抽象工厂模式

抽象工厂模式(Abstract Factory Pattern)是围绕一个超级工厂创建其他工厂。该超级工厂又称为其他工厂的工厂。这种类型的设计模式属于创建型模式,它提供了一种创建对象的最佳方式。

在抽象工厂模式中,接口是负责创建一个相关对象的工厂,不需要显式指定它们的类。每个生成的工厂都能按照工厂模式提供对象。

  1. 为形状创建一个接口
Shape.java
public interface Shape{
    void draw();
}
  1. 创建实现接口的实体类
Rectangle.java
public class Rectangle implements Shape{
    
    @Override
	public void draw() {
		System.out.println("Rectangle:draw()");
    }
}
Square.java
public class Square implements Shape{
    
    @Override
    public void draw(){
        System.out.println("Square:draw()");
    }
}
Circle.java
public class Circle implements Shape{
    
    @Override
    public void draw(){
        System.out.println("Circle:draw()");
    }
}
  1. 为颜色创建一个接口
Color.java
public interface Color{
    void fill();
}
  1. 创建实现接口的实体类
Red.java
public class Red implements Color{
    
    @Override
    public void fill(){
        System.out.println("Red:fill()");
    }
}
Green.java
public class Green implements Color{
    
    @OVerride
    public void fill(){
        System.out.println("Green:fill()");
    }
}
Blue.java
public class Blue implements Color{
    
    @Override
    public void fill(){
        System.out.println("Blue:fill()");
    }
}
  1. 为Color和Shape对象创建抽象类来获取工厂
AbstractFactory.java
public abstract class AbstractFactory{
    public abstract Color getColor(String color);
    public abstract Shape getShape(String shape);
}
  1. 创建扩展了AbstractFactory的工厂类。基于给定的信息生成实体类的对象
ShapeFactory.java
public class ShapeFactory extends AbstractFactory {

	@Override
	public Color getColor(String color) {
		return null;
	}

	@Override
	public Shape getShape(String shape) {
		if(shape == null) {
			return null;
		}else if(shape.equalsIgnoreCase("CIRCLE")) {
			return new Circle();
		}else if(shape.equalsIgnoreCase("RECTANGLE")) {
			return new Rectangle();
		}else if(shape.equalsIgnoreCase("SQUARE")) {
			return new Square();
		}
		return null;
	}

}
ColorFactory.java
public class ColorFactory extends AbstractFactory {

	@Override
	public Color getColor(String color) {
		if(color == null) {
			return null;
		}else if(color.equalsIgnoreCase("RED")) {
			return new Red();
		}else if(color.equalsIgnoreCase("GREEN")) {
			return new Green();
		}else if(color.equalsIgnoreCase("BLUE")) {
			return new Blue();
		}
		return null;
	}

	@Override
	public Shape getShape(String shape) {
		return null;
	}

}
  1. 创建一个工厂创建器生成器类。通过传递形状或颜色信息来获取工厂
FactoryProducer.java
public class FactoryProducer {
	
	public static AbstractFactory getFactory(String choice) {
		if(choice.equalsIgnoreCase("SHAPE")) {
			return new ShapeFactory();
		}else if(choice.equalsIgnoreCase("COLOR")) {
			return new ColorFactory();
		}
		return null;
		
	}
}

  1. 使用FactoryProducer来获取AbstractorFactory.通过传递类型信息来获取实体类的对象
AbstractFactoryPatternDemo.java
public class AbstractFactoryPatternDemo {

	public static void main(String[] args) {
		// TODO Auto-generated method stub
		
		AbstractFactory shapeFactory = FactoryProducer.getFactory("SHAPE");
		Shape shape1 = shapeFactory.getShape("CIRCLE");
		shape1.draw();
		Shape shape2 = shapeFactory.getShape("RECTANGLE");
		shape2.draw();
		Shape shape3 = shapeFactory.getShape("SQUARE");
		shape3.draw();
		
		AbstractFactory colorFactory = FactoryProducer.getFactory("COLOR");
		Color color1 = colorFactory.getColor("RED");
		color1.fill();
		Color color2 = colorFactory.getColor("GREEN");
		color2.fill();
		Color color3 = colorFactory.getColor("BLUE");
		color3.fill();

	}

}

执行结果:

Circle:draw()
Rectangle:draw()
Square:draw()
Curcle:draw()
Green:draw()
Blue:draw()

提供一个创建一系列相关或相互依赖对象的接口,而无需指定它们具体的类。