JAVA设计模式(五)命令模式
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2022-05-30 12:08:37
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命令模式 将“请求”封装成对象,以便使用不同的请求,队列或者日志来参数化其他对象。命令模式也支持可撤销的操作。
package com.zaxk.study.pattern; /** * 命令模式 * Created by ZhuXu on 2017/11/11 0011. */ public class CommandTest { public static void main(String[] args) { Weapon sword = new Sword(); Weapon bow = new Bow(); Weapon staff = new Staff(); Command swordAttack = new NormalAttackCommand(sword); Command swordSkilll = new SkillAttackCommand(sword); Command bowAttack = new NormalAttackCommand(bow); Command bowSkilll = new SkillAttackCommand(bow); Command statffAttack = new NormalAttackCommand(staff); Command staffSkilll = new SkillAttackCommand(staff); Role warrior = new Role("战士", swordAttack, swordSkilll); Role hunter = new Role("猎人", bowAttack, bowSkilll); Role mage = new Role("法师", statffAttack, staffSkilll); warrior.attack(); hunter.attack(); mage.attack(); warrior.skill(); hunter.skill(); mage.skill(); warrior.defence(); hunter.escape(); mage.escape(); } } /** * 命令 * 命令模式:Command */ interface Command { void execute(); } /** * 攻击命令 * 命令模式:Command */ interface AttackCommand extends Command { void attack(); default void execute() { attack(); } } /** * 防御命令 * 命令模式:ConcreteCommand */ class DefenseCommand implements Command { public void execute() { System.out.println("我扛着,你们快输出!"); } } /** * 逃跑命令 * 命令模式:ConcreteCommand */ class EscapeCommand implements Command { public void execute() { System.out.println("打个毛啊,溜了溜了!"); } } /** * 普通攻击命令 * 命令模式:ConcreteCommand */ class NormalAttackCommand implements AttackCommand { Weapon weapon; NormalAttackCommand(Weapon weapon) { this.weapon = weapon; } @Override public void attack() { weapon.attack(); } } /** * 技能攻击命令 * 命令模式:ConcreteCommand */ class SkillAttackCommand implements AttackCommand { Weapon weapon; SkillAttackCommand(Weapon weapon) { this.weapon = weapon; } @Override public void attack() { weapon.skill(); } } /** * 武器 * 命令模式:Receiver */ abstract class Weapon { abstract void attack(); abstract void skill(); } /** * 剑 * 命令模式:ConcreteReceiver */ class Sword extends Weapon { @Override void attack() { System.out.println("我砍!"); } @Override void skill() { System.out.println("星爆气流斩!"); } } /** * 弓箭 * 命令模式:ConcreteReceiver */ class Bow extends Weapon { @Override void attack() { System.out.println("我射!"); } @Override void skill() { System.out.println("万箭齐发!"); } } /** * 法杖 * 命令模式:ConcreteReceiver */ class Staff extends Weapon { @Override void attack() { System.out.println("我打!"); } @Override void skill() { System.out.println("神灭斩!"); } } /** * 角色 * 命令模式:Invoker */ class Role { private String name; private Command attackCommand, skillCommand, defenseCommand, escapeCommand; Role(String name, Command attackCommand, Command skillCommand) { this.name = new StringBuffer(name).append(":").toString(); this.attackCommand = attackCommand; this.skillCommand = skillCommand; defenseCommand = new DefenseCommand(); escapeCommand = new EscapeCommand(); } public void attack() { System.out.print(name); attackCommand.execute(); } public void skill() { System.out.print(name); skillCommand.execute(); } public void defence() { System.out.print(name); defenseCommand.execute(); } public void escape() { System.out.print(name); escapeCommand.execute(); } }
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