图的邻接表存储;深度优先遍历;借助队列的广度优先遍历实现;
程序员文章站
2022-05-22 09:58:02
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ALGraph.h
# ifndef _ALGRAPH_
# define _ALGRAPH_
# include <iostream>
using namespace std;
# define MaxVertexNum 256
typedef int InfoType;
typedef char VertexType;
typedef struct EdgeNode
{
int adjvertex;
InfoType info;
struct EdgeNode * next;
}EdgeNode;
typedef struct VertexNode
{
VertexType vertex;
EdgeNode * firstedge;
}VertexNode;
typedef struct
{
VertexNode adjlist[MaxVertexNum];
int vertexNum;
int edgeNum;
}AlGraph, * PALGraph;
PALGraph CreateGraph(void);
void DFS(PALGraph g, int i);
void DFSTraversal(PALGraph g);
void BFSTraversal(PALGraph g, int i);
# endif
SeqQueue.h
# ifndef _SEQQUEUE_
# define _SEQQUEUE_
# include <iostream>
using namespace std;
typedef int DataType;
# define MAXSIZE 256
typedef struct
{
DataType data[MAXSIZE];
int front;
int rear;
}SeqQueue, * PSeqQueue;
PSeqQueue InitSeqQueue(void);
void DestroySeqQueue(PSeqQueue * pQ);
bool EmptySeqQueue(PSeqQueue Q);
bool FullSeqQueue(PSeqQueue Q);
bool InSeqQueue(PSeqQueue Q, DataType x);
bool OutSeqQueue(PSeqQueue Q, DataType * val);
bool FrontSeqQueue(PSeqQueue Q, DataType * val);
# endif
ALGraph.cpp
# include "ALGraph.h"
# include "SeqQueue.h"
bool visited[MaxVertexNum] = { 0 };
PALGraph CreateGraph(void)
{
PALGraph g = (PALGraph)malloc(sizeof(AlGraph));
if (NULL != g)
{
memset(g, 0, sizeof(AlGraph));
g->vertexNum = 0;
g->edgeNum = 0;
cout << "Please input vertecNum and edgeNum: " << endl;
cin >> g->vertexNum >> g->edgeNum;
for (int i = 0; i < g->vertexNum; i++)
{
cout << "Please input the element value: " << endl;
cin >> g->adjlist[i].vertex;
g->adjlist[i].firstedge = NULL;
}
int i = 0;
int j = 0;
EdgeNode * p = NULL;
for (int k = 0; k < g->edgeNum; k++)
{
cout << "please input two index: " << endl;
cin >> i >> j;
p = (EdgeNode *)malloc(sizeof(EdgeNode));
if (NULL == p)
{
cout << "Memory allocate is error! " << endl;
system("pause");
exit(0);
}
p->adjvertex = j;
p->info = 0;
p->next = g->adjlist[i].firstedge;
g->adjlist[i].firstedge = p;
}
return g;
}
else
{
cout << "Memory allocate is error! " << endl;
system("pause");
return 0;
}
}
void DFS(PALGraph g, int i)
{
EdgeNode * p = NULL;
int j = 0;
cout << g->adjlist[i].vertex << endl;
visited[i] = true;
for (p = g->adjlist[i].firstedge; p != NULL; p = p->next)
{
j = p->adjvertex;
if (!visited[j])
{
DFS(g, j);
}
}
}
void DFSTraversal(PALGraph g)
{
for (int i = 0; i < g->vertexNum; i++)
{
visited[i] = false;
}
for (int i = 0; i < g->vertexNum; i++)
{
if (!visited[i])
{
DFS(g, i);
}
}
}
void BFSTraversal(PALGraph g, int i)
{
EdgeNode * p = NULL;
int j = 0;
PSeqQueue q = InitSeqQueue();
cout << g->adjlist[i].vertex << endl;
visited[i] = true;
InSeqQueue(q, i);
while (!EmptySeqQueue(q))
{
OutSeqQueue(q, &i);
for (p = g->adjlist[i].firstedge; p != NULL; p = p->next)
{
j = p->adjvertex;
if (!visited[j])
{
cout << g->adjlist[j].vertex << endl;
visited[j] = true;
InSeqQueue(q, j);
}
}
}
}
SeqQueue.cpp
# include "SeqQueue.h"
PSeqQueue InitSeqQueue(void)
{
PSeqQueue Q = (PSeqQueue)malloc(sizeof(SeqQueue));
if (NULL != Q)
{
Q->front = 0;
Q->rear = 0;
return Q;
}
else
{
cout << "Memory allocate is error! " << endl;
system("pause");
exit(0);
}
}
void DestroySeqQueue(PSeqQueue * pQ)
{
PSeqQueue Q = *pQ;
if (NULL != Q)
{
free(Q);
Q = NULL;
}
*pQ = NULL;
return;
}
bool EmptySeqQueue(PSeqQueue Q)
{
if (Q->front == Q->rear)
{
return true;
}
else
{
return false;
}
}
bool FullSeqQueue(PSeqQueue Q)
{
if ((Q->rear + 1) % MAXSIZE == Q->front)
{
return true;
}
else
{
return false;
}
}
bool InSeqQueue(PSeqQueue Q, DataType x)
{
if (FullSeqQueue(Q))
{
return false;
}
else
{
Q->rear = (Q->rear + 1) % MAXSIZE;
Q->data[Q->rear] = x;
return true;
}
}
bool OutSeqQueue(PSeqQueue Q, DataType * val)
{
if (EmptySeqQueue(Q))
{
return false;
}
else
{
Q->front = (Q->front + 1) % MAXSIZE;
*val = Q->data[Q->front];
return true;
}
}
bool FrontSeqQueue(PSeqQueue Q, DataType * val)
{
if (EmptySeqQueue(Q))
{
return false;
}
else
{
*val = Q->data[(Q->front + 1) % MAXSIZE];
return true;
}
}
Main.cpp
# include "ALGraph.h"
int main(int argc, char ** argv)
{
PALGraph g = CreateGraph();
//EdgeNode * p = NULL;
//for (int i = 0; i < g->vertexNum; i++)
//{
// p = g->adjlist[i].firstedge;
// while (NULL != p)
// {
// cout << g->adjlist[p->adjvertex].vertex << endl;
// p = p->next;
// }
// cout << endl;
//}
cout << "--------------------------------------------" << endl;
BFSTraversal(g, 0);
system("pause");
return 0;
}
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