Unity3D单例类模板类的实现
Unity3D单例类模板类的实现
By D.S.Qiu
尊重他人的劳动,支持原创,转载请注明出处:http.dsqiu.iteye.com
无意中Unity工程中看到Singleton的类,因为之前D.S.Qiu在项目中也用了Singleton来做所有View的单例类模板,有种“英雄所见略同”的赶脚(虽然此处用法不当),所以贴出来分享下:
using UnityEngine; /// <summary> /// Be aware this will not prevent a non singleton constructor /// such as `T myT = new T();` /// To prevent that, add `protected T () {}` to your singleton class. /// /// As a note, this is made as MonoBehaviour because we need Coroutines. /// </summary> public class Singleton<T> : MonoBehaviour where T : MonoBehaviour { private static T _instance; private static object _lock = new object(); public static T Instance { get { if (applicationIsQuitting) { Debug.LogWarning("[Singleton] Instance '"+ typeof(T) + "' already destroyed on application quit." + " Won't create again - returning null."); return null; } lock(_lock) { if (_instance == null) { _instance = (T) FindObjectOfType(typeof(T)); if ( FindObjectsOfType(typeof(T)).Length > 1 ) { Debug.LogError("[Singleton] Something went really wrong " + " - there should never be more than 1 singleton!" + " Reopenning the scene might fix it."); return _instance; } if (_instance == null) { GameObject singleton = new GameObject(); _instance = singleton.AddComponent<T>(); singleton.name = "(singleton) "+ typeof(T).ToString(); DontDestroyOnLoad(singleton); Debug.Log("[Singleton] An instance of " + typeof(T) + " is needed in the scene, so '" + singleton + "' was created with DontDestroyOnLoad."); } else { Debug.Log("[Singleton] Using instance already created: " + _instance.gameObject.name); } } return _instance; } } } private static bool applicationIsQuitting = false; /// <summary> /// When Unity quits, it destroys objects in a random order. /// In principle, a Singleton is only destroyed when application quits. /// If any script calls Instance after it have been destroyed, /// it will create a buggy ghost object that will stay on the Editor scene /// even after stopping playing the Application. Really bad! /// So, this was made to be sure we're not creating that buggy ghost object. /// </summary> public void OnDestroy () { applicationIsQuitting = true; } }
小结:
别人实现的就是考虑到位,同步锁和程序退出的情况,D.S.Qiu实现的版本都没有做这样的考虑。不过,D.S,Qiu的View其实是用来管理UI的但没有继承MonoBehavior,只是一个普通的C#类,便于自己管理,不过这样有一个劣势就是不能使用MonoBehavior的行为,如协程等特性。
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